Sorry, I must have completely skipped over the "pixel" part when I read the original comment. As for a dyn script, I'm not sure if there's a way to do that.
#Rpg maker mv pixel movement how to#
Kazesui put out a tech demo, and a tutorial on how to do this a while back, here and it did require using pictures, and a heap of coding. Pixel movement is a bit more difficult and would require a shit-ton of work to incorporate. It would be worth it just to see something I thought was impossible become reality! Another thing I would willing to pay for, though not as much obviously, would be to see the "Dyn Char Expand" patch become compatible with the "Dyn Mode Seven" plugin. And I'm serious about paying somebody! I don't know what the going rate is for such things, and I'm not rich, but I can offer what I believe is a decent amount at least. If it's now possible on RM2k3 I would gladly switch back, since I believe RM2k and Rm2k3 were far more stable and reliable systems. I started using Ace, actually, because RM2k3 was just too limited, and would never be able to do more advanced things like pixel movement (or so I thought!). Something that's akin to the "Khas Pixel Movement" script for Ace. author=TheBlastedHeath Yes Rukiri, that's exactly what I mean - something plug and play, an actual script. Just because you set your player graphic to a transparent one, use the picture method for pixel movement it's not really pixel movement as that object is still moving by 16x16 increments. I think he's referring to an actual script that converts the default script from moving in a grid to 1x1 movements. Author=Rukiri If you mean by using pictures and X/Y coordinates then yes but seriously not recommended.